Photoshop Designer

16 November 2010

Modelling Fork Autodesk Maya


1. Buat satu plane poligon.
2. Scale plane tersebut supaya seakan akan garpu
3. Subdivision plane width = 14, height =7.
4. Select face objek dan extrude supaya nampak tebal
6. Setelah nampak ok, tekan 3 untuk smooth objek
7. Create ambient light;dan point light intensity = 0.
8. Download HRI MAPS
9.Complete

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