5 November 2010

Texturing Sebarau

1. Import your image


2. Click mesh toolbar >> Create polygon tool

3. Sketch your fish by vertex

4. When finish, click face and extrude polygon

5. Click face , assign new material >> lambert >> image file >> fish

6. Create plannar mapping on camera view

7. Resize your uv mapping, make sure your image match with your polygon

8. Happy learning;)



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