• one example of a transformation is the windows to view port transformation
• to allow us to move objects to more complex locations
• OpenGL pipeline makes transformations easy
• transformation consists of (occur in 2d and 3d)
• a rotation
• a scaling
• a translation
• a shearing
• transformation allow for:
- scene composition
- easily create symmetrical object
- viewing object at different angles
- computer animation where several objects need to more relative to one another
• Transformation points ( simply takes a point and maps it to another location)
transformation point |
• Affine Transformations : there are 4 types of transformations that can be combined to produce an affine transformation
- Translation: moving point/object around in the x,y, and z direction
This means that values are being added or subtracted to the existing coordinates |
Scale point; P = (6,2) to Q = (3,4) |
3. Rotation : This means that x,y,z rotated araound a point
rotation matrix |
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